![]() We came back to development and worked on SUPERHOT for a solid 8 extra months. SUPERHOT around the time we completed our Kickstarter campaign Around 50k people a month are still playing the prototype on our website which is absurdly cool. ![]() You can still play the prototype that started it all right here. That was a crazy moment and running a Kickstarter campaign was the only logical solution from that point. We broke Steam greenlight records within days. We were far less experienced but compensated with blissful ignorance and enthusiasm.Īfter we released the SUPERHOT prototype it made waves in the gaming community. SUPERHOT came to be during a 7day fps game jam.Ī bunch of people got together to make a shooter game in a week. Let’s take a stroll down memory lane, shall we? :) We expanded the SUPERHOT franchise with new titles, helped publish other games, got a bunch of office doggos, switched to full remote and a whole lot more.ĥ years is a great time as any to take a look back at what happened. We have grown from a tiny indie team into a fully fledged game studio. They both have Hotswitch, and learn it in the same level, along with the hole in Addict's face possibly being an exit wound from shooting themselves in the back of the head at the end of the original SUPERHOT.Since the release of SUPERHOT a lot has happened.
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