In other words, there’s a lot that looks awfully familiar. Later in the game, you must travel through vast Forerunner structures filled with the same geometrical architecture found in previous Halo games. I was occasionally reminded of the vast, broken, and awe-inspiring landscapes in Tsutomu Nihei’s landmark Blame! manga, which is my gold standard for that sort of thing. An NPC describes it as both broken and beautiful, and he’s not wrong. In one of the game’s earliest levels, you wind your way through the ring’s underbelly, through vast caverns of ruined metal ravaged by electrical storms. But the massive ring was somehow shattered before your arrival, revealing the alien construction at its core. The game is primarily set on Zeta Halo, the most mysterious of all the Halo rings in Halo lore it’s filled with ancient secrets that go back a hundred millennia. Halo Infinite takes this to the nth degree. You might be the hero - a seven-foot-tall juggernaut encased in titanium power armor, to be precise - but Halo never lets you forget that you’re in the presence of alien forces that transcend human understanding. That gives the games a sense of awe and scale, such as when you encounter yet another mind-boggling Forerunner construction, that’s a welcome respite from their sci-fi violence. This may sound weird, but the Halo games have always been at their best when they leave you feeling your loneliest, dwarfed by incredible alien architecture and staring down impossible odds. Taking in the Sights of Zeta Halo Zeta Halo’s broken landscape It’s long and very nerdy, and yes, it does contain spoilers. What follows is a random assortment of thoughts on the game. To put it simply, Halo Infinite left me wanting more - and I mean that in both good and bad ways. Halo is arguably my favorite video game franchise of all time, thanks to its iconically implacable protagonist, well-designed gameplay, and immense (and convoluted) world building. This isn’t going to be a review per se of Halo Infinite - plenty of critics have already weighed in on the game’s pros and cons - but after playing through the campaign several times since its release on December 8, 2021, I couldn’t not write something.
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